Learning Through Play #2

                                                                                                                                 PPT-ME 6405 Student Lecture Transistor PowerPoint                                                                                     


The invention of the transistor in 1956 marks the beginning of the digital age. An innovation in micro-processing leads to a single chip microprocessor in 1971. 
Advancements in the mobile internet, enable touchscreen technologies to eliminate reliance on the mouse and keyboard as input devices, and provides ready access to technological devices at any time or place. 
Rapid increases in the number of children using technologies lead to the introduction of a new concept into early childhood education and care, known as digital play. 
Researchers consider the use of said technologies by young children as "domesticated".  A designation that facilitates children's interactions with digital technologies in a way that was not possible in previous generations prior to the digitization of information via microprocessing. 
Domestication defines play as a contested concept and theoretical perspective that is frequently understood as open to interpretation.  This openness now extends to a new body of work seeking to develop the concept of digital play.  
Recent decades have seen a push for children to learn academic skills at younger ages.  For example, kindergartens have shifted towards more literacy and math content, direct instruction, and assessment, over creative and child-led activities.                                   
The average age of a child starting to use a touch-screen device is about 11 months, so it's no surprise that many children master a digital device before they can talk, tie their own shoes, or read.  Parents now substitute books and general baby toys for smartphones and laptops.


                 Shua Photography


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